The .animated object format currently makes no provision for loading sounds. I can currently make an object that moves backwards and forwards along a track, but the sounds remain in one place. I was also thinking about some actuation sounds for semaphore signals, more potential uses too
I suggest adding a [Sound] section to allow for the loading of sound files. Essentially, this should be identical to any other [Object] in terms of basic functionality.
Functions-
- Code: Select all
States - Identical to the Object implementation
TranslateX - Identical to the Object implementation
TranslateY - Identical to the Object implementation
TranslateZ - Identical to the Object implementation
Volume - Allow for either increasing or decreasing the volume by any available formula
Speed - Allows for increasing or decreasing the playback speed, again via the current formula system
Cheers
Chris Lees
http://www.bvecornwall.co.uk
