Some things that bother me:
The pole objects are my compatibility objects. However, the Uchibo route provides its own, meaning that there must have been some file loading errors. If you say that the error message box appears (but flickers), could you try finding some load errors and their causes? I guess that the same problem caused none of the other textures to appear. Also, if you compiled yourself, make sure you set the MAC compilation flag. And maybe, you should try with 0.8.0.1. There is a Mac OS X download available, too, which you can try without recompilation.
As with amac and Linux, it seems that transparency does not work correctly. My compatibility objects uses PNG textures with alpha channels and seem to be correctly displayed, however, the ATS lamps do too, and are not. Maybe full alpha is not supported on Linux and Mac, however, why should this be the case if it is an OpenGL feature?
[hr]
By the way, the alut library should be part of the Tao framework SDK. Download at
http://sourceforge.net/project/showfiles.php?group_id=170616. After downloading, I found the alut.dll for the Windows release in the 'lib' directory. Assuming that there are Mac versions with the DMG download, you should find that file then this way. But no guarantee, as I wasn't able to find any program to extract DMG on Windows.
Just as a side question: What is the preferred compression format for Mac OS X (non-installers)?